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Voxel Project: Final
Adding Textures Following up from last week, I worked on adding textures to the voxel while still being able to paint individual voxels....

Kyle W
Aug 5, 20222 min read
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Voxel Project: Summary
When I started this project, I wanted to get a better understanding of how voxels are implemented, and the different potential...

Kyle W
Aug 1, 20221 min read
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Voxel Project: UV 2
Adding Textures Following up from last week, I worked on adding textures to the voxel while still being able to paint individual voxels....

Kyle W
Jul 21, 20222 min read
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Voxel Project: UV
Adjusting Values This week, I wanted to take a look at how I handle the uv mapping for the voxel grid. While I did originally add uv...

Kyle W
Jul 14, 20222 min read
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Voxel Project: Slice & Dice
Slicing The main focus of this week was the ability to separate portions of the grid into their own grids. In order to accomplish this,...

Kyle W
Jul 7, 20222 min read
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Voxel Project: Fill those Gaps
No more Gaps Up until now the method I used to generate the mesh was complicated to say the least; each voxel shape was addressed...

Kyle W
Jul 1, 20222 min read
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Voxel Project: Improving Performance Part 2
Ouch This week... didn't go well. I had 2 main goal entering this week: 1. Reduce the poly count of the voxel mesh collider, and 2....

Kyle W
Jun 23, 20222 min read
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Voxel Project: Improving Performance
Bugs It turns out there's a lot of ways that there's a lot of different patterns of shapes that can happen, and I haden't quite thought...

Kyle W
Jun 16, 20222 min read
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Voxel Project: Marching Cubes
Before We Get Started... There was an issue with the grid where blocks placed on the outer edges of the grids weren't rendering,...

Kyle W
Jun 8, 20222 min read
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Voxel Project: Thinking with Voxels
This is the first in a blog series I will be doing on a research project about voxels; specifically, my goal is to delve into various...

Kyle W
Jun 2, 20222 min read
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